God of War Ragnarok gets its accessibility features detailed in a new blog post


Sony’s Santa Monica studio has detailed the accessibility features included in the upcoming sequel God of War Ragnarok.

The team relied on accessibility features it was included in the 2018 game and expanded them. As a result, there are now over 60 ways for players to tweak their gaming experience. Some of these were first added in the PC port of the previous game earlier this year and will now be on the PS5 for the first time in the series. These include control considerations, such as holds or toggles for aiming and blocking.

Some of the new features include an overhaul of the in-game subtitle system. Not only can the size of captions be adjusted to a much larger scale, but they can also be individually colored. This includes speaker names, caption body, or closed captions for audio cues. There’s also the very handy ability to increase the size of UI features like symbols on locked doors, for example.

Elsewhere, the team has rebuilt its controller remapping to allow for more flexible customization. They also added fully adjustable high contrast modes for people with visual impairments. A new camera navigation system will also help players find their way to their next objective if they get a little lost. All of these features can be turned on as needed, so anyone can play with as little or as much assistance as they want.

To mark the God of War Ragnarok accessibility features, the team has also released an audio-described version of the game’s trailer. Alas, the blog didn’t give us any further clues about a release date, so we’ll have to wait a bit longer for more news. Hopefully the game is still on track for release on PlayStation 5 and PlayStation 4 later this year.

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